Open 7 days a week, 10AM – 7PM. Buy a day pass

Nine attractions, one pass

Everything inside

From a three-level climbing structure to a walled-off space for toddlers. One day pass covers all of it.

Dinotopia is a single indoor building on Gallatin Pike with nine attractions inside it, spread over three levels. Every one of them is covered by one day pass except the arcade games and anything you order at the café. Ages across the park run from 1 to 10, but each attraction has its own range listed with it — worth reading if you are bringing children at both ends of that span.

Inside Dinotopia: a painted volcano in the ball pit beside a green spiral slide and themed climbing frame
Ages 1 – 10Indoor9 attractions

Attraction by attraction

What is inside, and who it is for

The jungle-themed Jurassic Soft Play area with a giant speckled dinosaur egg, ball pit and climbing frame behind it
Ages 3–10

Jurassic Soft Play

The main structure, and the largest thing in the building: three levels of padded tunnels, rope bridges and crawl-through caves wound around a full-size dinosaur. It is built for ages 3 to 10, which in practice means a three-year-old works the lower deck while an eight-year-old runs the whole loop and comes out somewhere you were not watching. Every level is visible from the seating below, so you can follow a bright T-shirt from a chair. Grip socks go on before anyone climbs.

Three children racing down side-by-side wide slides into a teal and white ball pit
Ages 4–10

Super Slides

A bank of wide slides dropping from the top deck of the main structure, set side by side so two children can race each other down. The climb back to the top is short, so the ladder never turns into a real queue. The range starts at 4: most four-year-olds take the first one carefully and the next eleven at a sprint. Reaching the slides means climbing the structure to get there, so they sit at the top of the same route the soft play uses.

Two padded donut tubes at the top of the green Donut Slide runway
Ages 5–10

Donut Slide

A twisting tube slide ridden sitting inside a padded donut ring. Children collect a tube at the top, push off, and spin down through the enclosed spiral. It is the one attraction with a standing queue of kids asking to go again before they have got back on their feet. The age range starts at 5, the highest starting age in the park alongside the rope tower — riders carry their own tube up and get themselves out at the bottom.

A narrow walkway between tall yellow woven rope walls inside the Spider Tower climb
Ages 5–10

Spider Tower

A vertical rope-web climb inside a soft-walled tower, with net floors at each level to catch a slip. There is no set route up it: children work out their own hand and foot holds as they go, which is most of the point. It suits ages 5 to 10 and rewards the child who would rather solve a problem than be pushed through one. Along with the Donut Slide it has the oldest starting age of any attraction here.

A deep ball pool filled with teal and white balls around a painted volcano, with soft padded steps leading out
Ages 2–9

Mammal Ball Pool

A deep pool of balls with soft woolly mammoth figures to climb over and hide behind, and cannons around the rim for children who would rather fire the balls than wade through them. At ages 2 to 9 it takes younger children than the climbing structure does, which makes it the usual meeting point for a family with a toddler and a big kid at once. The pool is deep enough that a small child disappears from view and surfaces somewhere else entirely.

The toddler play area with a low dinosaur rocker, soft bridge and jungle planting under the Dinotopia Creek sign
Ages 1–4

Toddler Play Area

A gated space for ages 1 to 4 with padded flooring, low steps, a mini slide and soft dinosaur eggs to push around. No older children come through it, so a new walker can cross the middle without being knocked over. Adult seating is inside the gate, within arm's reach of all of it, and the gate keeps a clear line of sight to the main floor. Grip socks are required here as everywhere else, and the shop stocks them in toddler sizes.

The red machine-themed Godzilla Games with pipes, ball blasters and a ball pit below
Ages 4–10

Godzilla Games

An arcade corner of skill games — ball toss, whack-a-dino, air hockey and a couple of ticket machines. It is where a child goes once they have run themselves out on the structure but are nowhere near ready to leave. This is one of only two things inside the building a day pass does not cover; the arcade and the café are charged separately, everything else is included. Tickets come out of the machines and cash in next door at the Souvenir Shop.

Souvenir shop shelves stacked with dinosaur figures, plush hatchlings and boxed dino toys
Ages 1–10

Souvenir Shop

Dinosaur figures, fossil kits, plush hatchlings, and the grip socks every visitor needs before they can get on anything. It is also where arcade tickets are cashed in, so it is worth planning a stop on the way out rather than a detour mid-visit. Socks are $3.95 a pair and reusable — bring the same pair back next time — and socks from elsewhere are not accepted. Everything else on the shelves sits at child height, which you may take as a warning.

Children sitting at a café table eating pizza together at Dinotopia
Ages 1–10

Pterodactyl Café

The park kitchen: pizza, chicken tenders, combo meals, snacks, ICEEs and cold fountain drinks. Tables look straight out over the play structure, so stopping to eat does not mean losing sight of anyone. Food is charged separately from the day pass. The same kitchen caters the birthday party packages, so what a party eats is what is on the counter any other day of the week. The full list and prices are on the café menu page.

See the party food menu

Questions about the attractions

All nine attractions are included in one day pass. The only two things inside that cost extra are the arcade machines in Godzilla Games and anything ordered at the Pterodactyl Café. There is no separate ticket for the slides, the rope tower, the ball pool or the toddler area.

Yes, and the layout is built around it. The Toddler Play Area is gated for ages 1 to 4 with adult seating inside the gate, the Mammal Ball Pool takes children from 2 to 9, and the main climbing structure runs from 3 to 10. That gives you a protected space for the youngest and a wide overlap in the middle where siblings can play together.

Every adult entering the gated play area needs a wristband, and at least one adult has to stay with each group of children. Adult admission is $5 + tax. In the Toddler Play Area the seating is inside the gate, within arm's reach of everything; elsewhere the seating looks onto the structure, and all three levels are visible from the floor.

Two to three hours is typical — roughly a full circuit of the structure and slides, a stretch in the ball pool and a stop to eat. A 2-hour pass covers a single visit. The All-Day VIP pass allows re-entry, which is what most families use when they want to break for lunch and come back to whatever the kids missed.

The Toddler Play Area first: it is walled off for ages 1 to 4 and no older children pass through it. After that the Mammal Ball Pool starts at 2, and the Souvenir Shop and Pterodactyl Café have no lower age at all. The climbing structure, the slides and the rope tower all start at 3 or above, so the bigger equipment is not where a one-year-old belongs.

Grip socks, which are required in every play area and sold at the Souvenir Shop for $3.95 a pair. They are reusable, so a pair from a previous visit is fine, but socks brought from elsewhere are not accepted. Beyond that, clothes they can climb in: the structure is tunnels, rope bridges and crawl-through caves at every level.

One pass, everything

See it all in one visit

Every attraction is included in a single day pass — nothing inside costs extra except the arcade games and the café.